Tuesday, 13 November 2012

Week 10.

This week we strived for concept approval. We pitched our new findings and ideas and got excellent feedback from this. We were told we were heading in the right direction and given tools to use to develop our ideas further. One of these tools was looking specifically at interaction and how the user behaves. So that for next week we would have videos showing how an actual user would interact with the product or something of a similar task or shape.

However feedback led us to creating a more interactive product that worked in function with both the waiters and the customers, where both users benifited from the use.

Listed requirements for waiter and customer:


Customer:

Bill
Drink Refill
Order Food
Receive Food
Waiting for Food
Clean Up
Attention
Drink Order
Alert When Food is Ready
How Long the Meal Will Take
Seating
Plate Collection
Air Conditioning
Fans
Music
Baby Chairs
Wheel Chair Access
Pram Access
Complaints
Compliments
Information
Tasting’s
Spills
Arguments
Unruly Behaviour
Ordering
Ordering Food

Waiter:
Ordering Drinks
Display of Cutlery
Addition Cutlery 
Dirty Cutlery
Dropped Cutlery
Refill of Water
Refill of Drinks
Refill of Ice
Refill of Condiments
Refill of Milk and Coffee
Clean Up
Spill Clean Up
Clothes Clean Up
Table Clean Up
Floor Clean Up
Questions and Answers
Plate Collection
Glass Collection
Empty Bottle Collection
Rubbish Collection
Table Attention
Customer Attention
Food Drop Off Attention
Drink Drop Off Attention
Correcting Unruly Behaviour
Remaining on Hand
Keeping an Eye on all Events


Throughout the Mid-semester break the design team found it incredibly difficult to confirm our concept as to head into further design development. It was absolutely vital that during this session, we completely finalised our interaction, concept and scenario. These insights resulted in a better understanding of our original concept. 

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