Tuesday, 13 November 2012

Week 11.

We found that it would be best to introduce a product that would fit to an existing part of a restaurant rather than making the restaurant purchase new product that didn't already belong. This was established from working out what both a waiter and customer interacted with in the Restaurant Scenario. The complimentary bottled water is an object that is constantly used in restaurants as soon as the customer is seated the bottle of water is brought out or in some cases is already waiting for them. In cafes and restaurants it is usually positioned on the table rather than on a stand by itself to the side for everyone to use.



This bottle shape gave us a strong influence over the form of the object. This drew focus on and object that was quiet visble to both users and somthing that all users would use in a restraunt scenario.


We then had to figure out how the customer and waiter would interact with the product that was intuitive and interesting. This led to the top of the bottle and working out a product that would sit in almost like a cork.

Based off existing products that acted as wine savers and corks, we were able to grasp a certain style that would be aesthetically pleasing and practical for the context would work. 




After we researched existing products we then began to figure out what interactions could be used and what outputs the Arduino could make.





We then began playing with interactive methods on the lid. Our initial proposal contained too many metaphorical uses and not enough intuitive form.
With much refining we came up with a list of interacitive purposes for the cap:
Tap (with cutlery) - Attention of waitor (Red LED)
Twist top - Order (Green LED)
Shake bottle slightly - Drink refill needed, senses water in bottle (Blue LED)
Cup over top - Bill (No light, smothered like a flame)
Idle (white Light)



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