This bottle shape gave us a strong influence over the form of the object. This drew focus on and object that was quiet visble to both users and somthing that all users would use in a restraunt scenario.
Based off existing products that acted as wine savers and corks, we were able to grasp a certain style that would be aesthetically pleasing and practical for the context would work.
After we researched existing products we then began to figure out what interactions could be used and what outputs the Arduino could make.
We then began playing with interactive methods on the lid. Our initial proposal contained too many metaphorical uses and not enough intuitive form.
With much refining we came up with a list of interacitive purposes for the cap:
Tap (with cutlery) - Attention of waitor (Red LED)
Twist top - Order (Green LED)
Shake bottle slightly - Drink refill needed, senses water in bottle (Blue LED)
Cup over top - Bill (No light, smothered like a flame)
Idle (white Light)





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